Sunday, August 6, 2017

Judge Others

LDS Church Says To Judge Others

"Thou shalt not judge" is a common accusatory (and quite shaming) misconception I hear quite often. Except we are not commanded to "not judge", and are actually commanded to judge righteously. Its sometimes hard to judge what our own safety is if we don't judge what the danger is. We must learn to judge and discern evil threats. The scriptures and the church can help us navigate this 👍

Jesus said in Mat 7:1 "Judge not unrighteously, that ye be not judged; but judge righteous judgment"

Also the Book of Mormon teaches: “For behold, my brethren, it is given unto you to judge, that ye may know good from evil; and the way to judge is as plain … as the daylight is from the dark night."

Lev 19:15
"In righteousness shalt thou judge thy neighbor"

Mosiah 26
"Therefore I say unto you, Go; and whosoever transgresseth against me, him shall ye judge according to the sins which he has committed; and if heconfess his sins before thee and me, and repenteth in the sincerity of his heart, him shall ye forgive, and I will forgive him also."

LDS church definition of judging:

"Judgment is an important use of our agency and requires great care, especially when we make judgments about other people. All our judgments must be guided by righteous standards. Only God, who knows each individual's heart, can make final judgments of individuals.

Sometimes people feel that it is wrong to judge others in any way. While it is true that we should not condemn others or judge them unrighteously, we will need to make judgments of ideas, situations, and people throughout our lives. The Lord has given many commandments that we cannot keep without making judgments. For example, He has said: “Beware of false prophets. . . . Ye shall know them by their fruits” (Matthew 7:15-16) and “Go ye out from among the wicked” (D&C 38:42).

We need to make judgments of people in many of our important decisions, such as choosing friends, voting for government leaders, and choosing a spouse.

Our righteous judgments about others can provide needed guidance for them and, in some cases, protection for us and our families. We should approach any such judgment with care and compassion. As much as we can, we should judge people's situations rather than judging the people themselves."


Dallin H Oaks :

  "There are two kinds of judging: final judgments, which we are forbidden to make, and intermediate judgments, which we are directed to make, but upon righteous principles...

In contrast to forbidding mortals to make final judgments, the scriptures require mortals to make what I will call “intermediate judgments.” These judgments are essential to the exercise of personal moral agency.

During His mortal ministry the Savior made and acted upon many intermediate judgments, such as when He told the Samaritan woman of her sinful life (see John 4:17–19), when He rebuked the scribes and Pharisees for their hypocrisy (see Matt. 15:1–9; Matt. 23:1–33), and when He commented on the comparative merit of the offerings of the rich men and of the widow’s mites (see Mark 12:41–44).....

The Savior also commanded individuals to be judges, both of circumstances and of other people.

Friday, April 28, 2017

Video Games


Watch this video on the science behind pornography addiction. Video games reward the same areas of the brain. They hijack dopamine/the reward circuit. So if you are a pornography or sexual addict,  doing ANYTHING that promotes isolation along with fantasy,  while also creating novelty and rewarding the same areas of the brain as porn, is a bad bad bad combination. Whether they are getting their drug high and isolation, fantasy,  and novelty hit from porn or from video games, neither are going to be good for the addict brain.

Video: Your Brain on Porn

Internet and Video Game Addiction (longest list of research articles I have ever seen!!!)

"Internet game overuse may be associated with abnormal neurobiological mechanisms in the orbitofrontal cortex, striatum, and sensory regions, which are implicated in impulse control, reward processing, and somatic representation of previous experiences. Our results support the idea that Internet game overuse shares psychological and neural mechanisms with other types of impulse control disorders and substance/non-substance-related addiction."

"Video game and porn addictions are different. They are "arousal addictions," where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year and then "Call of Duty" for 16 hours a day."

"Video game addiction leads to isolation, while porn addiction leads to even more problems down the line."

Pornography addicts discuss why they do or do not think gaming plays a huge part in their addiction:


"Like all behavioral addictions, gaming addiction is considered to be an impulse control disorder, and characterized by a person’s obsession with video game play. For most who become gaming addicts, the problem often begins in elementary or middle school. For others, gaming addiction can come later in life. Consistent with behavioral addiction, it is not generally the first experience with a particular behavior that initiates an addiction, but rather underlying problems with the individual that prompt a need for escapism through the behavior.

An important aspect of gaming addiction is the fact that video games are designed to be addictive in the sense that they are intended to be fun, hold a gamer’s interest, and compel continuation of the game. This does not make games addictive in the clinical sense as to invoke dependence, but rather to make a gamer not want to stop playing."

"In other words, the time these young men spend on Xbox and Playstation does not offer them relief from the stress of joblessness and existential inertia. On the contrary, for them it’s part of Living the Dream."

"As one neat example, a 2009 study demonstrated that exposure to gratuitous violence in either a game or a movie led to a reduced willingness to help someone who was in pain.

Participants in two different experiments took longer to come to the aid of an injured victim, saw a violent act as less serious, and were less likely to even hear that a fight was occurring when compared with those who played a non-violent video game or watched a non-violent movie.

Additionally, according to the American Academy of Pediatrics, prolonged exposure to violence increases agreement with the idea that violence is an acceptable way of solving problems. It also promotes acceptance — in children — of the “mean world” syndrome: a belief that the world is a dark and sinister place."

"Dr. Maxwell Maltz underscores the connection between our thoughts and our body’s nervous system: 'Experimental and clinical psychologists have proved beyond a shadow of a doubt that the human nervous system cannot tell the difference between an ‘actual’ experience and an experience imagined vividly and in detail.”
The Higher Law org/ensign/1991/02/the-higher-law?lang=eng

"The University of Alabama conducted a similar study ...The results also indicated the aggressive behavior didn't occur just after viewing, but remained with the individuals for 'quite some time.' The study concludes with a caution for parents that immature and/or aggressive children should not have access to violent films.

The Macquarie University Children and Families Research Centre found that children who watch violent movies are more likely to view the world as an unsympathetic, malicious and scary place and that this stimulates aggression. It also suggests children are more likely to exhibit combative behavior while becoming desensitized to violence. Reportedly, the MRI brain scans of children who have viewed film or television violence had a similar look when compared to those who have violently acted out."

"Children exposed to repeated acts of violence as if it were commonplace in daily life learn to, well, think it is commonplace in daily life. They may develop a warped view of the world as an extremely violent, dangerous and awful place. Kunkel explains how children may harbor an exaggerated or increased fear of becoming victims of violence. They can retreat even deeper into their fears and become afraid of going to school, walking down the street or even leaving the house."


Video Games Change Your Brain

Violent Media on Kids

Effects of Violent Media on Child's Brain (long version)

Violent Video Bames and Kids Brains

Media and a Child's Brain

Monkey See Monkey Do

Impact of Any Violence on a Child's Brain (good)

Effects of Television on Child's Brain

Friday, March 17, 2017

How to Do Self EMDR

FIRST read this. This woman, Louise Hay, has been through horrible horrible abuse/sexual abuse, and got a type of vaginal cancer later in life because of it. She had the idea that if the trauma that created her negative beliefs CAUSED the cancer....then why couldn't changing the beliefs to positive ones CURE it? So she told the Dr (who wanted to start chemo right away) to let her delay chemo for a couple months while she tried an experiment, and if it didn't work, she would do chemo right away. After a few months Louise was cancer free. Her story is amazing:


Here's how to do POSITIVE self EMDR to help with trauma and help you love yourself. No therapist is needed because there's no digging into scary trauma, its just about getting the EMDR to open up your brain and better receive the affirmation **WARNING: Do not do this with traumatic memories without a therapist. I am not liable for anything that happens **